Modeling player session times of online games, by Chang and Feng

A Fair Message Exchange Framework for Distributed Multi-Player Games, by Guo et al.

Causality and media synchronization control for networked multimedia games: centralized versus distributed, by Ishibashi et al.

Bandwidth requirement and state consistency in three multiplayer game architectures, by Pellegrino and Dovrolis

Access network delay in networked games, by Jehaes et al.

A service platform for on-line games, by Saha et al