Summary of selected papers about MMOG architecture from the NetGames 2002 conference.

Aarhus et al., Generalized Two-Tier Relevance Filtering of Computer Game Update Events.



Bharambe et al., Mercury: A Scalable Publish-Subscribe System for Internet Games.


Cronin et al., An Efficient Synchronization Mechanism for Mirrored Game Architectures.



Farber, Network game traffic modelling.


Fiedler et al., A Communication Architecture for Massive Multiplayer Games.




Griwodz et al., State replication for multiplayer games


Henderson, Observations on game server discovery mechanisms.


Mauve et al, A Generic Proxy System for Networked Computer Games.