Overview
Acquisition and Ecommerce
Analysis and Testing
Computer-Supported Cooperative Work
Configuration Management
Education
Environments
Games, Virtual Worlds, and Interactive Technologies
Human-Computer Interaction
Hypermedia
Information Visualization
Internet-scale Event Notification
Open Source Software
Privacy and Security
Software Architecture
Software Understanding
Web Technologies |
UCI research in computer games, virtual worlds and
interactive technologies focuses on empirically-based studies of the
processes, practices, and communities that develop games and virtual
worlds, as well as tools, techniques, and concepts for developing
next-generation technologies and experiences.. Ethnographic and virtual
enthnographic research methods are employed in the field studies,
along with prototyping and deployment of new game-based virtual
worlds. and related technologies.
Faculty
Mark Ackerman,
ISR, University of Michigan, Ann Arbor
Crista Lopes,
ISR, UCI Informatics
Bonnie Nardi,
ISR, UCI Informatics
Robert Nideffer,
ISR, UCI Studio Art and Informatics
Walt Scacchi, ISR,
UCI
André van
der Hoek, ISR, UCI Informatics
Jim Whitehead,
ISR, UCSC, Computer Science
Collaborators
Joe Adams, Discovery Science Center
Craig Brown, ISR, UCI
Yuzo Kanomata,
ISR, UCI
Alfred Kobsa,
ISR, UCI Informatics
Gloria Mark,
ISR, UCI Informatics
Emily Navarro, UCI Informatics
David Redmiles,
ISR, UCI Informatics
Alex Szeto, UCI GameLab
Bill Tomlinson, UCI Informatics
Alf Inge Wang, Norwegian Institute of Science and Technology, (ISR visitor)
Projects
Other News and Events
Selected Publications
- B. Wu and A.I. Wang, An Evaluation of Using a Game Development Framework in Higher Education,
Proc. 22nd IEEE-CS Conference on Software Engineering Education and
Training (CSEE&T 2009), Februrary 17-19, Hyderabad, India, 2009.
- R. Nideffer, A.I. Wang, A. Szeto, unexceptional.net, submitted for publication,
December 2008.
- A.I. Wang and B. Wu, Using XNA to Teach Software Architecture, submitted
for publication, December 2008.
- A.I. Wang and B. Wu, An Application
of Game Development Framework in Higher Education, submitted for publication,
December 2008.
- A.I. Wang, E. Sorteberg, M. Jarrett, and A.M. Hjemås:
Problems and Solutions for Mobile Multiplayer Real-time Games over
Wireless Networks, Proc. 2008 Intern. Symp. on Collaborative Technologies
and Systems (CTS 2008), May 19-23, 2008, Irvine, California, USA.
- W.
Scacchi, A. Kobsa, C. Lopes, G. Mark, B. Nardi, D. Redmiles,
and R.N. Taylor, Decentralized
Virtual Activities and Technologies; A Socio-Technical Approach,
ISR Technical Report, 2008.
- W.
Scacchi, R. Nideffer, J. Adams, A
Collaborative Science Learning Game Environment for Informal Science
Education: DinoQuest
Online, in IFIP International
Federation for Information Processing, Volume 279; New
Frontiers for Entertainment Computing;
P. Ciancarini, R. Nakatsu, M. Rauterberg, M. Roccetti
(Eds.); Boston: Springer, 71–82, 2008..
- G. Smith, M. Cha, and J. Whitehead, A
Framework for Analysis of 2D Platformer Levels. Proc.
ACM SIGGRAPH Sandbox Symposium 2008, Los Angeles, CA, August
9-10, 2008.
- C.V.Lopes, L.Kan,
A.Popov,R.Morla, PRT
Simulation in an Immersive Virtual World, Proc.
1st. Intern. Conf. Simulation Tools and Techniques for Communications,
Networks and Systems. Marseilles, FR,
2008.
- W.
Scacchi, Emerging
Patterns of Intersection and
Segmentation when Computerization Movements Interact, in M.S. Elliott
and K.L. Kraemer (Eds.), Computerization
Movements and Technology Diffusion: From Mainframes to Ubiquitous
Computing,
ASIST Monograph Series, Information Today, Inc. 381-404, 2008.
- S. Lindtner and B. Nardi, Venice,
California and World of
Warcraft: Persistence and Ephemerality in Playful Spaces,
Proc. 41st
Annual Hawaii International
Conference on System Sciences (HICSS 2008), 2008.
- R. Nideffer, Game
Engines as Embedded Systems, in V. Vesna, Database Aesthetics,
Univ. Minnesota Press, 2007.
- W. Scacchi and J. Adams, Recent
Developments in Science Learning Games for Informal Science Education,
Presented at Games,
Learning, and Society: 3.0, Madison, WI. July 2007.
- B. Nardi, S. Ly, and J. Harris, Learning
Conversations in World of Warcraft, 40th Annual Hawaii International
Conference on System Sciences (HICSS'07), 2007.
- Nardi, B. and Harris, J. Strangers
and Friends: Collaborative Play in World of Warcraft, Proc. 2006 ACM Conf. Computer
Support Cooperative Work (CSCW'06), 149-158, Banff,
Canada, ACM Press, 2006.
- E. Navarro and A. van der Hoek, Software
Process Modeling for an Educational Software Engineering Simulation
Game, Software Process Improvement and Practice: 10
(3), 311-325. 2004.
- W. Scacchi, Free/Open
Source Software Development Practices in the Computer Game Community, IEEE
Software, 21(1), 56-66, January-February 2004.
- E. Navarro and A. van der Hoek, Adapting
Game Technology to Support Individual and Organizational Learning, Proc.
13th. Intern. Conf. Software
Engineering and Knowledge Engineering, Buenos Aires, Argentina, June
2001.
- J. Muramatsu and M. S. Ackerman, Computing,
Social Activity, and Entertainment: A Field Study of a Game MUD. Computer
Supported Cooperative Work: The Journal of Collaborative Computing,
7(1), 87-122, 1998.
Sample Games, Virtual Worlds, and Demo Reels
- FabLab
Game -- Game-based collaborative teamwork simulator for semiconductor fabrication (Demo Reel, .wmv format)
- Virtual
Life 2010+ -- Envisioning future virtual world capabilities and services (Demo Reel, .swf format)
- DinoQuest Online -- Science learning game environment for informal life science education for K-6 grade students (free to play--just register to play)
- WTF?! -- 2D side-scrolling role playing game inspired by World of Warcraft (free to play after game download, plus SDK toolkit)
- Encitra -- An immersive virtual world for the
UCI campus being used for experiments in prototyping the design of
a personal rapid transit system (Demo reel, YouTube video)
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